This is a list of all reference used throughout the course.

<div id="refs" class="references csl-bib-body hanging-indent" data-entry-spacing="0" data-line-spacing="2">

<div id="ref-aci-conference:2024" class="csl-entry">

*ACI ’24: Proceedings of the international conference on animal-computer interaction*. (2024). Association for Computing Machinery. <https://doi.org/10.1145/3702336>

</div>

<div id="ref-adiwangsa-charades:2025" class="csl-entry">

Adiwangsa, M., Bransky, K., Wood, E., & Sweetser, P. (2025). A game of ChARades: Using role-playing and mimicry with and without tangible objects to ideate immersive augmented reality experiences. *Companion Publication of the 2025 ACM Designing Interactive Systems Conference*, 440–445. <https://doi.org/10.1145/3715668.3736382>

</div>

<div id="ref-adiwangsa-exercising:2024" class="csl-entry">

Adiwangsa, M., Sweetser, P., Stevenson, D., Suominen, H., & Xi, M. (2024). Exploring opportunities for augmenting homes to support exercising. *Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems*. <https://doi.org/10.1145/3613904.3641897>

</div>

<div id="ref-alavi2019introduction" class="csl-entry">

Alavi, H. S., Churchill, E. F., Wiberg, M., Lalanne, D., Dalsgaard, P., Fatah gen Schieck, A., & Rogers, Y. (2019). Introduction to human-building interaction (hbi) interfacing hci with architecture and urban design. In *ACM Transactions on Computer-Human Interaction (TOCHI)* (No. 2; Vol. 26, pp. 1–10). ACM New York, NY, USA.

</div>

<div id="ref-alexander2018grand" class="csl-entry">

Alexander, J., Roudaut, A., Steimle, J., Hornbæk, K., Bruns Alonso, M., Follmer, S., & Merritt, T. (2018). Grand challenges in shape-changing interface research. *Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems*, 1–14.

</div>

<div id="ref-alharthi-idle-games:2018" class="csl-entry">

Alharthi, S. A., Alsaedi, O., Toups Dugas, P. O., Tanenbaum, T. J., & Hammer, J. (2018). Playing to wait: A taxonomy of idle games. *Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems*, 1–15. <https://doi.org/10.1145/3173574.3174195>

</div>

<div id="ref-altmann-memory-for-goals:2002" class="csl-entry">

Altmann, E. M., & Trafton, J. G. (2002). Memory for goals: An activation-based model. *Cognitive Science*, *26*(1), 39–83. <https://doi.org/10.1207/s15516709cog2601_2>

</div>

<div id="ref-ambe-individuation:2017" class="csl-entry">

Ambe, A. H., Brereton, M., Soro, A., & Roe, P. (2017). Technology individuation: The foibles of augmented everyday objects. *Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems*, 6632–6644. <https://doi.org/10.1145/3025453.3025770>

</div>

<div id="ref-apple2018guideline" class="csl-entry">

Apple Developer. (2019). *Human interface guidelines.* <https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/>.

</div>

<div id="ref-arawjo-llm-wrapper-papers:2024" class="csl-entry">

Arawjo, I. (2024). *LLM wrapper papers are hurting HCI research*. Medium. <https://ianarawjo.medium.com/llm-wrapper-papers-are-hurting-hci-research-8ad416a5d59a>

</div>

<div id="ref-baalman2022composing" class="csl-entry">

Baalman, M. (2022). *Composing interactions: An artist’s guide to building expressive interactive systems*. V2_Publishing.

</div>

<div id="ref-babich2018mobileux" class="csl-entry">

Babich, N. (2018). *The do’s and don’ts of mobile UX design*. <https://theblog.adobe.com/10-dos-donts-mobile-ux-design>.

</div>

<div id="ref-bailenson-zoom-fatigue:2021" class="csl-entry">

Bailenson, J. N. (2021). Nonverbal overload: A theoretical argument for the causes of zoom fatigue. *Technology, Mind, and Behavior*, *2*(1), 1–6. <https://doi.org/10.1037/tmb0000030>

</div>

<div id="ref-bainbridge-ironies-automation:1983" class="csl-entry">

Bainbridge, L. (1983). Ironies of automation. *Automatica*, *19*(6), 775–779. <https://doi.org/10.1016/0005-1098(83)90046-8>

</div>

<div id="ref-bangor-sus-adjective:2009" class="csl-entry">

Bangor, A., Kortum, P., & Miller, J. (2009). Determining what individual SUS scores mean: Adding an adjective rating scale. *Journal of Usability Studies*, *4*(3), 114–123.

</div>

<div id="ref-bansal-whole-exceed-parts:2021" class="csl-entry">

Bansal, G., Wu, T., Zhou, J., Fok, R., Nushi, B., Kamar, E., Ribeiro, M. T., & Weld, D. (2021). Does the whole exceed its parts? The effect of AI explanations on complementary team performance. *Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems*, 1–16. <https://doi.org/10.1145/3411764.3445717>

</div>

<div id="ref-barad-meeting-universe:2007" class="csl-entry">

Barad, K. (2007). *Meeting the universe halfway: Quantum physics and the entanglement of matter and meaning*. Duke University Press. <https://doi.org/10.1215/9780822388128>

</div>

<div id="ref-bastani-genai-guardrails-learning:2025" class="csl-entry">

Bastani, H., Bastani, O., Sungu, A., Ge, H., Kabakcı, Ö., & Mariman, R. (2025). Generative AI without guardrails can harm learning: Evidence from high school mathematics. *Proceedings of the National Academy of Sciences*, *122*(26). <https://doi.org/10.1073/pnas.2422633122>

</div>

<div id="ref-becker-metr-developer-productivity:2025" class="csl-entry">

Becker, J., Rush, N., Barnes, E., & Rein, D. (2025). *Measuring the impact of early-2025 AI on experienced open-source developer productivity*. <https://doi.org/10.48550/arXiv.2507.09089>

</div>

<div id="ref-benford-ethical-implications:2015" class="csl-entry">

Benford, S., Greenhalgh, C., Anderson, B., Jacobs, R., Golembewski, M., Jirotka, M., Stahl, B. C., Timmermans, J., Giannachi, G., Adams, M., Farr, J. R., Tandavanitj, N., & Jennings, K. (2015). The ethical implications of HCI’s turn to the cultural. *ACM Trans. Comput.-Hum. Interact.*, *22*(5). <https://doi.org/10.1145/2775107>

</div>

<div id="ref-benford2013performancewild" class="csl-entry">

Benford, S., Greenhalgh, C., Crabtree, A., Flintham, M., Walker, B., Marshall, J., Koleva, B., Rennick Egglestone, S., Giannachi, G., Adams, M., Tandavanitj, N., & Row Farr, J. (2013). Performance-led research in the wild. *ACM Trans. Comput.-Hum. Interact.*, *20*(3). <https://doi.org/10.1145/2491500.2491502>

</div>

<div id="ref-contextual-design:1997" class="csl-entry">

Beyer, H., & Holtzblatt, K. (1997). *Contextual design: Defining customer-centered systems*. Morgan Kaufmann Publishers Inc. <https://doi.org/0.5555/2821566>

</div>

<div id="ref-bidwell-designing-mobile-storytelling:2010" class="csl-entry">

Bidwell, N. J., Reitmaier, T., Marsden, G., & Hansen, S. (2010). Designing with mobile digital storytelling in rural africa. *Proceedings of the SIGCHI Conference on Human Factors in Computing Systems*, 1593–1602. <https://doi.org/10.1145/1753326.1753564>

</div>

<div id="ref-billinghurst-2015-ar-survey" class="csl-entry">

Billinghurst, M., Clark, A., & Lee, G. (2015). *A survey of augmented reality*. now. <https://doi.org/10.1561/1100000049>

</div>

<div id="ref-blaikie-triangulation-critique:1991" class="csl-entry">

Blaikie, N. W. H. (1991). A critique of the use of triangulation in social research. *Quality and Quantity*, *25*(2), 115–136. <https://doi.org/10.1007/BF00145701>

</div>

<div id="ref-blandford-dicot:2006" class="csl-entry">

Blandford, A., & Furniss, D. (2006). DiCoT: A methodology for applying distributed cognition to the design of teamworking systems. In *Interactive systems. Design, specification, and verification* (pp. 26–38). Springer Berlin Heidelberg. <https://doi.org/10.1007/11752707_3>

</div>

<div id="ref-boden1998computational" class="csl-entry">

Boden, M. A. (1998). Creativity and artificial intelligence. *Artificial Intelligence*, *103*(1), 347–356. <https://doi.org/10.1016/S0004-3702(98)00055-1>

</div>

<div id="ref-boedker-second-wave:2006" class="csl-entry">

Bødker, S. (2006). When second wave HCI meets third wave challenges. *Proceedings of the 4th Nordic Conference on Human-Computer Interaction: Changing Roles*, 1–8. <https://doi.org/10.1145/1182475.1182476>

</div>

<div id="ref-boedker-third-wave:2015" class="csl-entry">

Bødker, S. (2015). Third-wave HCI, 10 years later—participation and sharing. *Interactions*, *22*(5), 24–31. <https://doi.org/10.1145/2804405>

</div>

<div id="ref-boren-thinking-aloud:2000" class="csl-entry">

Boren, T., & Ramey, J. (2000). Thinking aloud: Reconciling theory and practice. *IEEE Transactions on Professional Communication*, *43*(3), 261–278. <https://doi.org/10.1109/47.867942>

</div>

<div id="ref-bos-trust-channels:2002" class="csl-entry">

Bos, N., Olson, J., Gergle, D., Olson, G., & Wright, Z. (2002). Effects of four computer-mediated communications channels on trust development. *Proceedings of the SIGCHI Conference on Human Factors in Computing Systems*, 135–140. <https://doi.org/10.1145/503376.503401>

</div>

<div id="ref-bouchet2004icare" class="csl-entry">

Bouchet, J., & Nigay, L. (2004). ICARE: A component-based approach for the design and development of multimodal interfaces. *CHI’04 Extended Abstracts on Human Factors in Computing Systems*, 1325–1328. <https://doi.org/10.1145/985921.986055>

</div>

<div id="ref-bown2021beyondcreative" class="csl-entry">

Bown, O. (2021). *Beyond the creative species: Making machines that make art and music*. The MIT Press. <https://doi.org/10.7551/mitpress/10913.001.0001>

</div>

<div id="ref-braun-thematic-analysis:2006" class="csl-entry">

Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. *Qualitative Research in Psychology*, *3*(2), 77–101. <https://doi.org/10.1191/1478088706qp063oa>

</div>

<div id="ref-braun-reflexive-thematic-analysis:2019" class="csl-entry">

Braun, V., & Clarke, V. (2019). Reflecting on reflexive thematic analysis. *Qualitative Research in Sport, Exercise and Health*, *11*(4), 589–597. <https://doi.org/10.1080/2159676X.2019.1628806>

</div>

<div id="ref-braun-thematic-analysis:2022" class="csl-entry">

Braun, V., & Clarke, V. (2022). *Thematic analysis: A practical guide*. Sage Publications.

</div>

<div id="ref-brooke-sus:1995" class="csl-entry">

Brooke, J. (1995). SUS: A quick and dirty usability scale. *Usability Eval. Ind.*, *189*.

</div>

<div id="ref-brown-ethical-hci:2016" class="csl-entry">

Brown, B., Weilenmann, A., McMillan, D., & Lampinen, A. (2016). Five provocations for ethical HCI research. *Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems*, 852–863. <https://doi.org/10.1145/2858036.2858313>

</div>

<div id="ref-brown-dinosaur-choir:2025" class="csl-entry">

Brown, C., & Gajewski, C. (2025). Dinosaur choir: Adult corythosaurus. In S. Rose, J. Mulder, & N. Carroll (Eds.), *Proceedings of the international conference on new interfaces for musical expression* (pp. 138–141). <https://doi.org/10.5281/zenodo.17801164>

</div>

<div id="ref-brumby-visual-grouping-menus:2015" class="csl-entry">

Brumby, D. P., & Zhuang, S. (2015). Visual grouping in menu interfaces. *Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems*, 4203–4206. <https://doi.org/10.1145/2702123.2702177>

</div>

<div id="ref-brynjolfsson-generative-ai-at-work:2025" class="csl-entry">

Brynjolfsson, E., Li, D., & Raymond, L. (2025). Generative AI at work. *The Quarterly Journal of Economics*, *140*(2), 889–942. <https://doi.org/10.1093/qje/qjae044>

</div>

<div id="ref-bryson2020artificial" class="csl-entry">

Bryson, J. j. (2020). The artificial intelligence of the ethics of artificial intelligence: An introductory overview for law. *The Oxford Handbook of the Ethics of Artificial Intelligence.*

</div>

<div id="ref-bucinca-trust-or-think:2021" class="csl-entry">

Buçinca, Z., Malaya, M. B., & Gajos, K. Z. (2021). To trust or to think: Cognitive forcing functions can reduce overreliance on AI in AI-assisted decision-making. *Proceedings of the ACM on Human-Computer Interaction*, *5*(CSCW1), 1–21. <https://doi.org/10.1145/3449287>

</div>

<div id="ref-budd-web-design:2007" class="csl-entry">

Budd, A. (2007). *Heuristics for modern WEb application development*. <https://andybudd.com/archives/2007/01/heuristics_for_modern_web_application_de>

</div>

<div id="ref-buxton-artists-luthier:1997" class="csl-entry">

Buxton, B. (1997). Artists and the art of the luthier. *SIGGRAPH Comput. Graph.*, *31*(1), 10–11. <https://doi.org/10.1145/248307.248315>

</div>

<div id="ref-buxton-sketching:2007" class="csl-entry">

Buxton, B. (2007). *Sketching user experiences: Getting the design right and the right design*. Morgan Kaufmann Publishers Inc.

</div>

<div id="ref-byrne-worked-thematic-analysis:2022" class="csl-entry">

Byrne, D. (2022). A worked example of braun and clarke’s approach to reflexive thematic analysis. *Quality & Quantity*, *56*(3), 1391–1412. <https://doi.org/10.1007/s11135-021-01182-y>

</div>

<div id="ref-caine-sample-size:2016" class="csl-entry">

Caine, K. (2016). Local standards for sample size at CHI. *Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems*, 981–992. <https://doi.org/10.1145/2858036.2858498>

</div>

<div id="ref-candy_evaluating-new-art:2014" class="csl-entry">

Candy, L., & Ferguson, S. (2014). *Interactive experience in the digital age: Evaluating new art practice* (L. Candy & S. Ferguson, Eds.). Springer International Publishing. <https://doi.org/10.1007/978-3-319-04510-8>

</div>

<div id="ref-caraban-23-ways-nudge:2019" class="csl-entry">

Caraban, A., Karapanos, E., Gonçalves, D., & Campos, P. (2019). 23 ways to nudge: A review of technology-mediated nudging in human-computer interaction. *Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems*, 1–15. <https://doi.org/10.1145/3290605.3300733>

</div>

<div id="ref-card-psychology-hci:1983" class="csl-entry">

Card, S. K., Moran, T. P., & Newell, A. (1983). *The psychology of human-computer interaction*. Lawrence Erlbaum Associates. <https://doi.org/10.1201/9780203736166>

</div>

<div id="ref-carden-personas:2023" class="csl-entry">

Carden, F. (2023). *Personas: Learn how to discover your audience, understand them, and pivot to address their needs*. Digital.gov website. <https://digital.gov/2023/05/19/personas-learn-how-to-discover-your-audience-understand-them-and-pivot-to-address-their-needs>

</div>

<div id="ref-carroll-csi:2009" class="csl-entry">

Carroll, E. A., & Latulipe, C. (2009). The creativity support index. *CHI ’09 Extended Abstracts on Human Factors in Computing Systems*, 4009–4014. <https://doi.org/10.1145/1520340.1520609>

</div>

<div id="ref-carroll-fun:2004" class="csl-entry">

Carroll, J. M. (2004). Beyond fun. *Interactions*, *11*(5), 38–40. <https://doi.org/10.1145/1015530.1015547>

</div>

<div id="ref-carroll-task-artifact:1992" class="csl-entry">

Carroll, J. M., & Rosson, M. B. (1992). Getting around the task-artifact cycle: How to make claims and design by scenario. *ACM Transactions on Information Systems*, *10*(2), 181–212. <https://doi.org/10.1145/146802.146834>

</div>

<div id="ref-carter-diary-media:2005" class="csl-entry">

Carter, S., & Mankoff, J. (2005). When participants do the capturing: The role of media in diary studies. *Proceedings of the SIGCHI Conference on Human Factors in Computing Systems*, 899–908. <https://doi.org/10.1145/1054972.1055098>

</div>

<div id="ref-chai-cooking:2017" class="csl-entry">

Chai, M. Z., Soro, A., Roe, P., & Brereton, M. (2017). Cooking together at a distance: Sustain connectedness for long distance families. *Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems*, 2437–2444. <https://doi.org/10.1145/3027063.3053183>

</div>

<div id="ref-chamberlain-research-wild:2012" class="csl-entry">

Chamberlain, A., Crabtree, A., Rodden, T., Jones, M., & Rogers, Y. (2012). Research in the wild: Understanding “in the wild” approaches to design and development. *Proceedings of the Designing Interactive Systems Conference*, 795–796. <https://doi.org/10.1145/2317956.2318078>

</div>

<div id="ref-chen-chatbot:2020" class="csl-entry">

Chen, Z., Lu, Y., Nieminen, M. P., & Lucero, A. (2020). Creating a chatbot for and with migrants: Chatbot personality drives co-design activities. *Proceedings of the 2020 ACM Designing Interactive Systems Conference*, 219–230. <https://doi.org/10.1145/3357236.3395495>

</div>

<div id="ref-cheng-language-culture:2017" class="csl-entry">

Cheng, A., Yang, L., & Andersen, E. (2017). Teaching language and culture with a virtual reality game. *Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems*, 541–549. <https://doi.org/10.1145/3025453.3025857>

</div>

<div id="ref-cherry-csi:2014" class="csl-entry">

Cherry, E., & Latulipe, C. (2014). Quantifying the creativity support of digital tools through the creativity support index. *ACM Trans. Comput.-Hum. Interact.*, *21*(4). <https://doi.org/10.1145/2617588>

</div>

<div id="ref-chignell-evolution-hci:2023" class="csl-entry">

Chignell, M., Wang, L., Zare, A., & Li, J. (2023). The evolution of HCI and human factors: Integrating human and artificial intelligence. *ACM Trans. Comput.-Hum. Interact.*, *30*(2). <https://doi.org/10.1145/3557891>

</div>

<div id="ref-choi2024scenario" class="csl-entry">

Choi, M., Andres, J., Hunter, A., & Martin, C. P. (2025). Scenario-based design to envision how GenAI can support sound design practices. *Proceedings of the 36th Australasian Conference on Human-Computer Interaction*, 640–646. <https://doi.org/10.1145/3726986.3727042>

</div>

<div id="ref-choi-tonal-cognition:2024" class="csl-entry">

Choi, M., Andres, J., & Martin, C. P. (2024). Tonal cognition in sonification: Exploring the needs of practitioners in sonic interaction design. *Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures*, 218–228. <https://doi.org/10.1145/3678299.3678321>

</div>

<div id="ref-clegg2020community" class="csl-entry">

Clegg, T., Boston, C., Preece, J., Warrick, E., Pauw, D., & Cameron, J. (2020). Community-driven informal adult environmental learning: Using theory as a lens to identify steps toward concientización. *The Journal of Environmental Education*, *51*(1), 55–71.

</div>

<div id="ref-cockburn-peak-end:2015" class="csl-entry">

Cockburn, A., Quinn, P., & Gutwin, C. (2015). Examining the peak-end effects of subjective experience. *Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems*, 357–366. <https://doi.org/10.1145/2702123.2702139>

</div>

<div id="ref-cohen2004voice" class="csl-entry">

Cohen, M. H., Giangola, J. P., & Balogh, J. (2004). *Voice user interface design*. Addison-Wesley Professional.

</div>

<div id="ref-cole-replika-crisis-vice:2023" class="csl-entry">

Cole, S. (2023a). *“It’s hurting like hell”: AI companion users are in crisis, reporting sudden sexual rejection*. Vice. <https://www.vice.com/en/article/ai-companion-replika-erotic-roleplay-updates/>

</div>

<div id="ref-cole-replika-vice:2023" class="csl-entry">

Cole, S. (2023b). *Replika brings back erotic AI roleplay for some users after outcry*. Vice. <https://www.vice.com/en/article/replika-brings-back-erotic-ai-roleplay-for-some-users-after-outcry/>

</div>

<div id="ref-consolvo-ubifit-garden:2008" class="csl-entry">

Consolvo, S., McDonald, D. W., Toscos, T., Chen, M. Y., Froehlich, J., Harrison, B., Klasnja, P., LaMarca, A., LeGrand, L., Libby, R., Smith, I., & Landay, J. A. (2008). Activity sensing in the wild: A field trial of ubifit garden. *Proceedings of the SIGCHI Conference on Human Factors in Computing Systems*, 1797–1806. <https://doi.org/10.1145/1357054.1357335>

</div>

<div id="ref-constine-snapchat-q2:2018" class="csl-entry">

Constine, J. (2018). *Snapchat shrinks by 3M users to 188M despite strong Q2*. TechCrunch. <https://techcrunch.com/2018/08/07/snapchat-earnings-q2-2018/>

</div>

<div id="ref-cooper2014face" class="csl-entry">

Cooper, A., Reimann, R., Cronin, D., & Noessel, C. (2014). *About face: The essentials of interaction design*. John Wiley & Sons.

</div>

<div id="ref-corbin-strauss-grounded-theory:2014" class="csl-entry">

Corbin, J. M., & Strauss, A. (2014). *Basics of qualitative research: Techniques and procedures for developing grounded theory*. SAGE Publications.

</div>

<div id="ref-cowan-magical-mystery-four:2010" class="csl-entry">

Cowan, N. (2010). The magical mystery four: How is working memory capacity limited, and why? *Current Directions in Psychological Science*, *19*(1), 51–57. <https://doi.org/10.1177/0963721409359277>

</div>

<div id="ref-crabtree-ethnography-harmful:2009" class="csl-entry">

Crabtree, A., Rodden, T., Tolmie, P., & Button, G. (2009). Ethnography considered harmful. *Proceedings of the SIGCHI Conference on Human Factors in Computing Systems*, 879–888. <https://doi.org/10.1145/1518701.1518835>

</div>

<div id="ref-dam-prototyping:2020" class="csl-entry">

Dam, R. F., & Siang, T. Y. (2020). *Design thinking: Get started with prototyping*. Interaction Design Foundation website. <https://www.interaction-design.org/literature/article/design-thinking-get-started-with-prototyping>

</div>

<div id="ref-dam-personas:2025" class="csl-entry">

Dam, R. F., & Siang, T. Y. (2025). *Personas - a simple introduction*. Interaction Design Foundation Website. <https://www.interaction-design.org/literature/article/personas-why-and-how-you-should-use-them>

</div>

<div id="ref-david2016defense" class="csl-entry">

David, R. A., & Nielsen, P. (2016). *Defense science board summer study on autonomy*.

</div>

<div id="ref-davis1989perceived" class="csl-entry">

Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. *MIS Quarterly*, *13*(3), 319–340. <https://doi.org/10.2307/249008>

</div>

<div id="ref-davis-quantifying-collaboration:2017" class="csl-entry">

Davis, N., Hsiao, C., Singh, K. Y., Lin, B., & Magerko, B. (2017). Quantifying collaboration with a co-creative drawing agent. *ACM Trans. Interact. Intell. Syst.*, *7*(4). <https://doi.org/10.1145/3009981>

</div>

<div id="ref-decuir-gunby-codebook:2011" class="csl-entry">

DeCuir-Gunby, J. T., Marshall, P. L., & McCulloch, A. W. (2011). Developing and using a codebook for the analysis of interview data: An example from a professional development research project. *Field Methods*, *23*(2), 136–155. <https://doi.org/10.1177/1525822X10388468>

</div>

<div id="ref-dellacqua-jagged-frontier:2026" class="csl-entry">

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