Dr Charles Martin
project-presentation.mp4why? expressive, artistic experiences can be drivers for HCI.
Movement towards studying tools to support creativity.
there is a move from routine work and productive concerns to human and creative ones.” (Edmonds, 2018)
Expression and creativity let us get inside the process of an interaction. People are interested in expressive experiences, leading to critique and understanding.
Shneiderman (2007) posits principles for developing CSTs
Artists are “creative power users” (Linda Candy in Shneiderman (2007)).
Artists show us the boundaries of human-computer interaction
Studying interactive art gives us insight into the potential of creativity support tools in the hands of experts.
This translates into findings about “everyday creativity” (Edmonds, 2018)
there are three levels of design: standard spec, military spec and artist spec… the third, artist spec, is the hardest (and most important) (Buxton, 1997)
Mapping sensed gestures to an expressive output that is fed back to the user.
The interaction itself is expressive, and the output is an expression as well. We consult Composing Interactions (Baalman, 2022) as a resource.
Why is mapping an important consideration?
Considering a performer performing making gestures on a stage, which gestures effect changes in the output medium of sound, which can be heard by the performer and audience in the real, physical environment.
Baalman (2022) expands the mapping process into a cycle.
how is output from one connected to input? what happens in each step?
Drawing with hands, moving, scaling, erasing (a pair of kitchen tongs) (Schkolne et al., 2001)
App for making short (5s) musical performances with a sketch (video and info). (Martin & Torresen, 2020)
The New Interface for Musical Expression (NIME) research community.
How can we perform music on big touchscreens?
cube system: authentic design for a head-mounted AR musical instrument (Wang & Martin, 2022)
Autobiographical design (Desjardins et al., 2021) to compare three interfaces candidates

From gestures to body (embodied) movements. Pictured: the CO/DA system (Françoise et al., 2022).
Putting expressive interactions into public places. Pictured: Bellyhorn by Dianne Verdonk.
Dinosaur Choir: Adult Corythosaurus
Careful: playful installed interaction can lead to unwanted behaviour! Noise from folks exiting civic pubs!
Pictured: the Phox Ears listening helmet by Kleinberger et al. (2015)
Think: can silly or playful ideas turn into interesting interactions? Can we use play to examine more serious HCI concepts?
It’s fun to make the world more fun.
Can an amusement ride be controlled by breath?
“Breath Control of Amusement Rides” (Marshall et al., 2011)
Interest incorporating AI into creative interaction since computing began.
Recent work often focuses on current genAI breakthroughs, e.g. Autolume visual generator system and Reprising Elements performance (2023) — pictured.
Computational creativity helps create new ideas in three ways (Boden, 1998)
Creativity and technology: a sociotechnological perspective (Bown, 2021).
Cobbie system (Lin et al., 2020)



For the final project you need to record an upload a presentation video. The specification is:
Do: You can do this easily with Powerpoint, so let’s give it a try.
Who has a question?