Dr Charles Martin
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For the final project you will have to choose a research question to explore.
This is a clear question (one sentence) that guides the design of your research project.
RQs have been called survival beacons because they should guide all aspects of our research plans.
How do we choose a research question and write it clearly?
Important skill for any research activity.
This framework inspired by Lennart Nacke, everybody’s favourite HCI writing coach on LinkedIn.
To be clear, a research question starts with a question word (what, how, why, can, do, should) and ends with a question mark. It can just be one sentence.
Seems too easy… let’s try it together.
What effects can a haptic wearable interface have on lack of awareness during meetings and later work performance?
Encodes the broad area, the problem, the justification, the context, etc.
The four steps get you a well-formed question. They don’t tell you if it’s a question worth asking.
Two useful ways to find a gap (Hornbæk et al., 2025, Section 45.2):
Try working backwards: instead of starting with a problem and then asking who cares, start from what people need to understand or do better.
“Good research produces results that improve stakeholders’ capacity to solve important problems.”
1. Wrong level of abstraction. Too specific and almost nobody is affected:
Why do aging users make errors in Microsoft Word 17.3 when sitting near a pool in Belize?
Raise it until it covers many people — but not so far that it can’t be answered in one study.
2. Confounded with a solution. This one has the method baked in before any thinking has happened:
What does the interview method tell us about children’s motivation to use tablets in schools?
Better — solution-neutral, so the method is still an open choice:
What motivations do children have for using tablets in schools?
3. Not refutable. A question that presupposes its own answer isn’t a question.
Very easy to do accidentally when you’re attached to a pet theory, or want to show your system beats the baseline. Your RQ should allow more than one answer — including one you won’t like.
And on novelty:
“Off-hand comments about a problem being novel are almost always wrong.” (Hornbæk et al., 2025, Section 45.2)
Nearly every HCI problem has precursors. Finding them is your job, not an optional extra.
Interfaces:
Problems to Solve:
Do: Let’s write a research question!
Together, let’s Spin the wheels to decide on a broad area and a problem.
Then, decide on a “justification” and write a research question. Remember that the RQ should include the broad area, the problem, and the justification.
Use the poll everywhere link to suggest research questions and vote on the best ones.
Write for 2-3 minutes, vote for 1 minute, then let’s discuss.
Extension: Before you vote, run the candidates past the three failure modes: is the abstraction right, is a solution smuggled in, and is it refutable?
Evaluation: collecting and analysing data from user experiences with an artefact.
Goal: to improve the artefact’s design.
Addresses: functionality, usability, user experience
Appropriate for all different kinds of artefacts and prototypes.
Methods vary according to goals.
Does the design do what the users need and want?
Examples:
Six usability goals:
Depends on your evaluation goal!
Evaluation serves different purposes at different stages of the design process
A controlled evaluation setting is not the normal place for using a technology or for the user to be.
Evaluating a technology or context of use in the normal setting for the user.
Field studies can:
Helps to establish ecological validity.
E.g., designers ask colleagues for design feedback: Yichen Wang’s arMIDI system early design process with supervisor and colleagues (Wang et al., 2025).
The evaluation setting guides certain dimensions of developed artefacts.
Talk: 🗣️🎤⭐️ You’re all HCI researchers and we need to evaluate this interactive toy.
We need to choose:
Talk for 2-3 minutes and then we will hear some answers.
What do we need to keep in mind to plan evaluations?
Universities have processes to approve the ethical aspects of research that collects data from humans following established rules (National Health and Medical Research Council (NHMRC) et al., 2025).
We don’t go deeply into research ethics in this course but the four issues above are the core ones.
E.g.:
A blue backround in the user interface leads to faster task completion.
Hypotheses must be falsifiable and can only be dismissed! (A bit different from the more general “research questions”).
To dismiss or support a hypothesis we generally need significance testing and quantitative methods.
Which participants test which conditions?
| Design | Advantages | Disadvantages |
|---|---|---|
| Different participants (between-participants design) | - No order effects | - Requires many participants - Individual differences can affect results - Random assignment helps minimize differences |
| Same participants (within-participants design) | - Eliminates individual differences between conditions | - Requires counterbalancing - Risk of order effects (e.g., learning or fatigue) |
| Matched participants (pair-wise design) | - No order effects - Reduces impact of individual differences |
- Time-consuming to find matched pairs - May miss other influential variables |
Reveal insights about actual use and long-term integration that lab studies often miss.
HCI is hard. To do a study, you usually need to:
Is there any way to do evaluation without users?
Budd (2007) introduces further heuristics focussed on web, here’s some from the list:


Estimate user performance without needing real users, using formulas to assess task efficiency — useful in early design stages or when testing with users is difficult.
Fitts’ Law (Fitts, 1954):
Who has a question?