Dr Charles Martin
Who has a question about assignment 2?
In scholarly writing, we need to support every statement we make. Support can be: either (1) a citation to a scholarly source or (2) evidence from a study. Where do you find these sources?
Careful:
Careful:
virtual.anu.edu.au to access papers.In this class, we are going to standardise on numerical citations. When you state something in your text that needs support, you put the citation at the end of the sentence [1].
Write your reference list as a numbered Markdown
list, and end every entry with a working link — a DOI written
as a URL, or Retrieved Month Day, Year from <URL> for
web sources:
### References
1. Kazuhiro Wada, Masaya Tsunokake, and Shigeki Matsubara. 2025. Citation-Worthy
Detection of URL Citations in Scholarly Papers. Proceedings of the 24th ACM/IEEE
Joint Conference on Digital Libraries. Association for Computing Machinery,
New York, NY, USA, Article 28, 1–5. <https://doi.org/10.1145/3677389.3702570>Careful: don’t type [1] yourself at the
start of a line. [1]: ... is Markdown link-definition
syntax — the line vanishes from the rendered page — and
[1] ... paragraphs merge together unless you leave blank
lines between them. A numbered list avoids both. (A bare
[1] in your sentences is fine — that’s how you cite.)
BibTeX formatBibTeX is part of the venerable (La)TeX ecosystem
originally developed by CS luminary Donald Knuth in the late
70s@inproceedings{adiwangsa-charades:2025,
author = {Adiwangsa, Michelle and Bransky,
Karla and Wood, Erika and Sweetser, Penny},
title = {A Game of ChARades: Using Role-Playing
and Mimicry with and without Tangible Objects
to Ideate Immersive Augmented Reality
Experiences},
year = {2025},
isbn = {9798400714863},
publisher = {Association for Computing
Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3715668.3736382},
abstract = {Using tangible objects for
immersive augmented reality (AR) ...},
booktitle = {Companion Publication of the 2025
ACM Designing Interactive Systems Conference},
pages = {440–445},
numpages = {6}
}
The entry for Adiwangsa et al. (2025), cited as
[@adiwangsa-charades:2025] in Markdown or
\cite{adiwangsa-charades:2025} in LaTeX.
Big reference libraries are part of academic work.
.bib file has ~1300 entries (started in
2013, first year of Charles’ PhD!)references.bib for this
course has about 100 entries.Retrieved ... from <URL>) so we can check1.,
2., …) under a References headingCareful: mucking up citations is a risk to lose marks unnecessarily. Easy to do, but looks really bad to markers.
Talk: 🙋🏽♀️🤷💁🏻🧠🗣️ Let’s clear up some questions now if you have them!
How would you describe a computer interface?
graphical, command, speech, ambient, intelligent, tangible, touch free, natural, etc.
Focus of interface can change:
There are many interfaces, but only a handful of ways of interacting with them (Rogers et al., 2023):

What do these interfaces let you do, and how do you know?
Gaver (1991) organised affordances by whether you can perceive them:
| can do | can’t do | |
|---|---|---|
| signified | perceptible | false |
| not signified | hidden | (nothing) |
Hidden: A shortcut you discover.
False: A button that’s too small to hit.
Pick an interface and a task. Analyse in terms of affordances:
This analysis helps us answer “what is the best way for an interface to work?”
Let’s do it live on something easy…
| Question | Answer |
|---|---|
| Interaction type | |
| Affords | |
| Constrains | |
| Hidden | |
| False | |
| Learning |
Think: As I go, think of something you might add to my analysis.
Do: The task is tell someone you’re running late. Do it three ways on the phone in your hand:
In pairs, run the six questions on each. Which was fastest? Which would you choose in a lecture theatre, on a bike, in a hurry, in another language?
Post your most interesting hidden or false affordance to the poll. 15 minutes.
Now the catalogue of interfaces. Every type that follows is a different bundle of affordances and constraints backed by research and design considerations.
ls) or key combos (e.g.,
:q!)Design principle: naming the commands should be as consistent as possible!
:w)GUIs often have multiple approaches to the same task in one app. E.g., how do you delete an email?
| Swipe the message | Long-press menu | Toolbar button | |
|---|---|---|---|
| Type | manipulating | instructing | instructing |
| Affords | fast, one-handed | many actions in one place | one tap, always there |
| Constrains | one action per swipe | stop, read, tap again | screen space per action |
| Hidden | the gesture itself | that long-press does anything | little |
| False | swiping a header row | greyed-out items | live-looking, none selected |
| Learning | in the head: shown once | in the world: listed each time | in the world: none |
No general answer: a button for the one action everyone does, a menu for the many that few do, a gesture for whoever does it all day. Which is better for your users is a question for a study.
One interface combines different media (graphics, text, video, sound…) linked via interactivity
Interfaces can sit on a spectrum between fully virtual and fully real interaction (Milgram & Kishino, 1994).
Emerged in 1970s with computer-generated graphical simulations.
Goal: to create user experiences that feel real when interacting with an artificial environment.
Smartphones, fitness trackers, smartwatches, large-sized tablets on the flight, educational tablets, etc.
Pens are great! We should do more with them.
Two pen-input handhelds, three years apart, with opposite answers.
Talk: 🙋🏽♀️🤷💁🏻🗣️ It’s 1993. Which design would you go with? What would usability and user experience look like? (2 minutes).

Newton MessagePad 100 and PalmPilot Professional. Photos: F. Winkelnkemper (CC BY-SA 4.0), Letdorf (CC BY-SA 3.0), Wikimedia Commons.
Apple’s sounds like the better idea, but it’s considered a failure.
Careful: technical cleverness doesn’t always win!
Affordance analysis: Newton affords your own handwriting, constrains nothing, and asks you to learn nothing. Palm constrains you to one alphabet and makes you learn it. On these six questions the Newton is the “natural” one, and it would win.
Evaluation: MacKenzie & Zhang (1997) measured Graffiti: accuracy after one minute, five minutes, and a week. Newton’s recognition was a public joke. A little learning that is quick and reliable beat no learning that is unreliable.
The lesson for “which interface is best?”: analysis tells you what each option offers and to whom. Only a study tells you which one is better. More next week!
gestural interaction: moving arms, hands, position to communicate
track and understand gestures using cameras, sensors and machine learning
a webcam plus a trained mapping is an instrument: the Wekinator (Fiebrink et al., 2009) made that a standard idea.
Watch David Rose’s inspirations for gesture at vimeo.com/224522900
the recognition challenge: when does a gesture start and end, and was that a gesture or a wave to a friend? Almost every affordance is hidden until someone shows you.
Design guidelines, see (Oviatt et al., 2017).
Designed for multi-user interaction by co-located groups, unlike single-user PCs, laptops and phones: large wall displays, interactive tabletops.
Robots assist in manufacturing, hazardous environments, rescue, and remote exploration with remote controls using cameras and sensors.
Domestic robots help with chores and support elderly or disabled people.
Pet robots like Paro provide companionship and reduce loneliness, especially for dementia patients.
Drones, once military and hobbyist tools, now serve in delivery, entertainment, agriculture, construction, and wildlife monitoring, offering real-time data and automated operations.
Three types where the design knowledge is still forming:
More on each in the interface considerations page.
What makes these interfaces good or bad?
How would you choose what interface to use?
A natural user interface (NUI) is designed to allow people to interact with a computer in the same way that they interact with the physical world—using their voice, hands, and bodies.
Don Norman (Norman, 2013) argues “natural” depends on a number of factors:
A gesture may be worth a thousand words; other times a word is worth a thousand gestures.
Is voice better than touch? Is tangible better than a screen? Is VR the ultimate interface for games?
It depends! Different approaches to telling someone you’re running late produce different answers.
Affordance analysis tells you what an interface offers and to whom. It does not tell you which one is better.
Next week: which is the better one, and how would we know?
Every interface sends one of six commands to the same engine, so the only thing that changes is the interaction.
loop kick x...x...Think: as each one runs, fill in the six questions. Which is fastest to a first sound? Which is fastest to a pattern? What is hidden, and what is false?
Who has a question?